AURA gains three new styles, and Tunnel was rebuilt from the ground up. Smoke breathes a fine ribbon out of every note’s pitch column on a real fluid simulation rather than particles, and every held key turns its own vortex: press harder and it spins faster, open the timbre and it grows wider, let go and the room collapses back the way it was pushed out. Shatter is a sheet of glass with a memory, where every note is a knock, every knock opens one more stage of the break, and the cracks never heal. Black Hole hangs two discs of orbiting streams around a pure black horizon and lets a bend bow the inner streams around the body. And Tunnel is new work under an old name: a flight through a tiled tube of light with no end in sight, curving away mid frame and leaving through the edge. Away from AURA, the bend wheel finally moves everything, the app can leave its own frame, and DRIFT was rebuilt around five lanes.
- Smoke: a real fluid simulation instead of particles. A hard strike blows a circle clear like a stone hitting water, and letting go pulls that displaced smoke visibly back in, exactly where your velocity sent it
- Shatter: glass with a damage history. Lean on a held key and it gives way in strobe-like jerks, bend a held note and the damage marches sideways across the pane, and only when a knock can find no glass left does the whole sheet go in a white blink
- Black Hole: two discs of silky orbiting streams around a pure black horizon, crossing along one seam where they trade colors, with the pose set by what you play
- Tunnel, rebuilt from the ground up: pressure is thrust, a full bend lays the exit out on the horizon left or right, and every strike sends a wave of light down the wall towards you. AURA now holds 27 styles, two presets each
- The bend wheel moves the whole picture: your notes live on member channels while the wheel sends on the master channel, and the visuals now sum the two the way your synth does. A held chord travels as one while a finger glide beside it still bends only its own note, in semitones rather than wheel positions
- Stage View: one shortcut clears toolbar, frames and titles, fills the screen with your layout and fades the cursor away, on the second display when one is connected. Everything keeps playing, and Esc brings the workspace back exactly as it was
- DRIFT rebuilt around five lanes instead of four fixed ones: point any lane at Pitch, Pressure or any continuous CC, pick how its voices relate (CHAOS, PARALLEL, ORBIT, SPLIT), and take its rate from the host tempo instead of Hz. The arp got real shuffle, and every readout now names what actually leaves the port rather than where the knob sits
- Point Cloud grew hands: turn, tip and lean the cloud to any pose and it holds, while Speed keeps a named motion running. The dolly reaches back to -200%, and a source that does not match your panel’s shape is no longer clipped at the picture’s own edge
- Color key and Hue key on every FORGE effect, not just as a global switch, so one effect can chase brightness while its neighbor holds a place on the picture
- CASCADE’s Step color driver moves every note one slot along a palette, and repainting the palette recolors the notes already on screen
- Hold Shift while dragging any slider and the value moves one step at a time, with the centre detents out of the way
- A consistency pass over every settings panel: each module picks its view the same way, menus line up on one column app-wide, and controls that do not apply right now gray out instead of vanishing